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Post by Marcus Starkiller on Jun 5, 2005 18:14:32 GMT -5
Trained Only; Requires the Force-Sensitive and Alter feats You can disrupt an enemy’s access to Force-powered enhancements. This skill can only target a character who is affected by Battlemind, Enhance Ability, Enhance Senses, Inspire or Force Shield.
Check: A Force Suppression check determines the DC of the target’s Will saving throw.
Result Will Save DC 10 or lower 10 11-20 15 21-30 20 31 or higher 25
On a failed save, the target ceases to be affected by any of the Force powers listed above. Retry: Yes, but when you fail, the targets gains a +5 bonus to his Will saving throw for your next attempt during the same encounter. Time: Activating this Force skill is an attack action. Vitality Point Cost: 8
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