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Post by Marcus Starkiller on Jun 5, 2005 16:57:55 GMT -5
This power allows a Jedi who is in control of his body to push himself to new lengths by forcing adrenaline into his system by methods other than the "fight or flight" reflex. Common reactions to using this power include the shakiness associated with coming down from an adrenaline rush.
Control Difficulty: Moderate Required Powers: Control Pain This power can be kept up. Effect: When this power is activated, the Jedi character induces increased adrenaline flow throughout her body. A failed attempt at activating this power induces a -1D penalty to the character's Strength for 5 rounds, during which the power may not be attempted again. When this power is activated, the Jedi's Strength is increased by 2D, movement is increased by 2, and gains one additional action per round without the multiple action penalty. For every round this is kept up beyond the first, the Jedi must rest for one hour without being disturbed, up to 4 rounds. After 5 rounds of using this power, the character must make a Difficult Strength check (without the +2D bonus from this power) or immediately fall to the ground unconscious and fatigued. Additionally, that round and every round thereafter results in 3 hours of undisturbed rest required for the Jedi. After 8 rounds of use without resting the full required amount, the Jedi falls unconscious.
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