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Post by cyberpaladin85 on Jun 15, 2006 18:50:31 GMT -5
...Character flavor, or Min-Maxing Madness?
I myself like to think of disadvantages as flavor for characters, along with inspiration for future plot. Generally, I only take them if I feel it goes good with the character I'm planning to make.
But there are others, who choose to take disadvantages to simply get more points to build their character with. It is these people who are the dreaded min-maxers.
Anyways, I've decided to put in the option of disadvantages, but with limitations on how many you can select that count as points to build your character with.
So then, any thoughts on this, be they differing opinions or not?
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Post by Binary the Great on Jun 16, 2006 4:06:13 GMT -5
Be sure the advantages have real in-game effects, too... I've seen a lot that were left up to the player to do, and thus were ignored or misplayed because of it.
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