Post by Marcus Starkiller on Jul 17, 2005 14:07:21 GMT -5
The DC-17M Interchangeable Combat System is the chosen weapon of the Republic Commandos, an elite type of clonetrooper designed to act in four-man squads. The DC-17M features a modular design that allows it to take on one of three roles; standard assault, tactical sniper, or anti-armor weaponry. Due to the small number of squad members, the Republic Commandos rely on the DC-17 to expand the functionality of each member of the team, allowing them to complete objectives with any combination of assault, sharpshooting, or anti-vehicle or anti-starship assignments. Though the DC-17M is not quite as effective in its sniper or anti-armor roles as weapons dedicated to those roles, the weapon holds its on in such situations. The key component of the DC-17M is the highly-modular stock mount, which features special mounting points designed to accommodate different types of ammo, barrel extensions, and other modifications. Though the DC-17M is standard issue for the Republic Commandos, a few of these weapons made it onto the black market and are currently a hot item as outlaw techs continue to create new weapon modules beyond the three used by the Republic.
Blaster Attachment
Model: BlasTech DC-17M
Type: Assault Blaster Rifle
Scale: Character
Skill: blasters: DC-17M
Cost: 1,900
Availability: 3, R or X
Range: 3-30/100/300
Fire Rate: 1
Damage: 5D
Ammo Count: 60 rounds
Notes: As a single action, the wielder may swap out one set of attachments on the DC-17M ICWS, changing it to one of its other weapon modes.
Sniper Rifle Attachment
Model: BlasTech DC-17M
Type: Assault Blaster Rifle
Scale: Character
Skill: blasters: DC-17M
Cost: 1,900
Availability: 3, R or X
Range: 20-50/250/600
Fire Rate: 1
Damage: 5D
Ammo Count: 20 rounds
Notes: As a single action, the wielder may swap out one set of attachments on the DC-17M ICWS, changing it to one of its other weapon modes. Additionally, the weapon's scope adds +1D to the user's attack rolls.
Anti-Armor Attachment
Model: BlasTech DC-17M
Type: Assault Blaster Rifle
Scale: Character
Skill: blasters: DC-17M
Cost: 1,900
Availability: 3, R or X
Range: 3-30/100/300
Blast Radius: 2/4/6
Fire Rate: 1
Damage:
Ammo Count: 4 rounds
Notes: As a single action, the wielder may swap out one set of attachments on the DC-17M ICWS, changing it to one of its other weapon modes.
Blaster Attachment
Model: BlasTech DC-17M
Type: Assault Blaster Rifle
Scale: Character
Skill: blasters: DC-17M
Cost: 1,900
Availability: 3, R or X
Range: 3-30/100/300
Fire Rate: 1
Damage: 5D
Ammo Count: 60 rounds
Notes: As a single action, the wielder may swap out one set of attachments on the DC-17M ICWS, changing it to one of its other weapon modes.
Sniper Rifle Attachment
Model: BlasTech DC-17M
Type: Assault Blaster Rifle
Scale: Character
Skill: blasters: DC-17M
Cost: 1,900
Availability: 3, R or X
Range: 20-50/250/600
Fire Rate: 1
Damage: 5D
Ammo Count: 20 rounds
Notes: As a single action, the wielder may swap out one set of attachments on the DC-17M ICWS, changing it to one of its other weapon modes. Additionally, the weapon's scope adds +1D to the user's attack rolls.
Anti-Armor Attachment
Model: BlasTech DC-17M
Type: Assault Blaster Rifle
Scale: Character
Skill: blasters: DC-17M
Cost: 1,900
Availability: 3, R or X
Range: 3-30/100/300
Blast Radius: 2/4/6
Fire Rate: 1
Damage:
Ammo Count: 4 rounds
Notes: As a single action, the wielder may swap out one set of attachments on the DC-17M ICWS, changing it to one of its other weapon modes.