Post by Marcus Starkiller on Jul 17, 2005 13:36:39 GMT -5
These abnormal weapons hail from the Stokhli nomads of Mantress. The initial purpose for these weapons was for subduing larger game during hunts, but it was soon discovered that it could just as easily be used for kidnapping as well; since it's stun charge could take down a fully-grown gundark. The item is a thin, meter long length of tubing, weighing in at only four kilograms. When fired, the spray stick lunges back and a large cylinder of thin, plasticene mist writhing with stun charges shoots out the front. When exposed to the cooling effects of the air (vacuum, or water), the mist changes into liquid, and then a solid, sticky net. Once the net connects with the target, it delivers it's powerful stun charge, rendering the victim unconscious. A single spray stick contains five thousand meters of spray net, divided into ten different spraymist cartridges. The cartridges can be purchased on Mantress for 50 credits. It requires a DC 15 Gather Information check to obtain either the spraymist cartridges or the spray stick itself.
Model: Stokhli Spray Stick
Cost: 14,000
Damage: -
Critical: -
Range Increment: 20m
Weight: 4 kg
Stun Damage/ Fort DC: 1d12 / DC 25
Type: Special
Size: Medium
Group: Exotic
Game Notes: Requires a three-hour wait for the stuff to wear off, or a DC 25 strength check. When a character is successfully attacked by this weapon, they are considered entangled; such an entangled character is considered to be a prone target and cannot act unless he makes the above DC 25 Strength check to break free. The spray is immune to damage during flight. Only one attack per round with this weapon due to its recoil.
Model: Stokhli Spray Stick
Cost: 14,000
Damage: -
Critical: -
Range Increment: 20m
Weight: 4 kg
Stun Damage/ Fort DC: 1d12 / DC 25
Type: Special
Size: Medium
Group: Exotic
Game Notes: Requires a three-hour wait for the stuff to wear off, or a DC 25 strength check. When a character is successfully attacked by this weapon, they are considered entangled; such an entangled character is considered to be a prone target and cannot act unless he makes the above DC 25 Strength check to break free. The spray is immune to damage during flight. Only one attack per round with this weapon due to its recoil.