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Post by Marcus Starkiller on Jul 17, 2005 13:37:26 GMT -5
A favorite among those in the slave trade, the Slaver Snare Gun is a passive restraint weapon capable of rendering a targeted victim immobile in a matter of seconds.
Model: Thalassian Corodex - Slaver Snare Gun Cost: 1,200 credits (black market only) Damage: - Critical: - Range: 20m Weight: 4.5 kg Stun Damage/Fort DC: 2d4 (DC 15) Type: * Size: Medium Group: Blaster rifles Notes: Upon initial contact, the targeted individual must make an opposed Strength check to avoid entanglement (Snare has a beginning Str 14 [+2 ability bonus]). Check failure results in entanglement. The snare’s Str increases +8 each round as the filaments continue to constrict and harden. The filaments cause no physical damage. A special formulated dissolving agent degrades the filaments. Snare gun requires a power pack to operate. After 6 rounds the pack must be replaced. In addition the snare gun requires snares (250 credits each) which are good for 1 round. These snares are sold with a vial of dissolving agent.
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