Post by Marcus Starkiller on Jul 17, 2005 13:53:33 GMT -5
Military-grade Medpac
The military-grade medpac is slightly larger and bulkier than the standard medpac, but has a pair of additional functions that are commonly used in the middle of perilous combat scenarios. The military-grade medpac has all the same functions as the standard medpac, but also allows the user to perform the following actions only if he or she has ranks in the Treat Injury skill:
Synthflesh & Bacta Patches (DC 20): By using specialized regenerative treatments, the user of the medpac is able to stabilize a character and restore 1 wound point at the same time. Normal medpacs can only do one or the other, but synthflesh is able to close wounds quickly while bacta patches simultaneously begin the healing process, allowing the user to get an unstable character back in action quickly.
Painkillers (DC 15): By applying certain pain-reducing drugs to a fatigued patient (especially a character who has been reduced to 0 Vitality points), the medic is able to help the character overcome intense pain and continue on in combat. Doing so eliminates the Strength penalty associated with fatigue, and allows the recipient of the treatment to charge and run as per normal. The benefits of the painkillers last a number of rounds equal to 1d10 + the medic’s number of character levels.
Med-Shelter
When not in the middle of conflict, the medic may find the need to provide long-term care to several patients while still away from civilization. The med-shelter is a collapsible tent that creates a sterile environment in which medical treatment can be applied without fear of contamination. The shelter expands to house up to five patients and provides room for the medic and the necessary medical equipment. The med-shelter has a built-in air filtration system and environmental controls, and provides protection from the elements and a stable environment in which care for the patients may be provided. The med-shelter weighs roughly 100 kilograms when collapsed, and costs around 6,000 credits.
The military-grade medpac is slightly larger and bulkier than the standard medpac, but has a pair of additional functions that are commonly used in the middle of perilous combat scenarios. The military-grade medpac has all the same functions as the standard medpac, but also allows the user to perform the following actions only if he or she has ranks in the Treat Injury skill:
Synthflesh & Bacta Patches (DC 20): By using specialized regenerative treatments, the user of the medpac is able to stabilize a character and restore 1 wound point at the same time. Normal medpacs can only do one or the other, but synthflesh is able to close wounds quickly while bacta patches simultaneously begin the healing process, allowing the user to get an unstable character back in action quickly.
Painkillers (DC 15): By applying certain pain-reducing drugs to a fatigued patient (especially a character who has been reduced to 0 Vitality points), the medic is able to help the character overcome intense pain and continue on in combat. Doing so eliminates the Strength penalty associated with fatigue, and allows the recipient of the treatment to charge and run as per normal. The benefits of the painkillers last a number of rounds equal to 1d10 + the medic’s number of character levels.
Med-Shelter
When not in the middle of conflict, the medic may find the need to provide long-term care to several patients while still away from civilization. The med-shelter is a collapsible tent that creates a sterile environment in which medical treatment can be applied without fear of contamination. The shelter expands to house up to five patients and provides room for the medic and the necessary medical equipment. The med-shelter has a built-in air filtration system and environmental controls, and provides protection from the elements and a stable environment in which care for the patients may be provided. The med-shelter weighs roughly 100 kilograms when collapsed, and costs around 6,000 credits.