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Post by cyberpaladin85 on Apr 22, 2005 14:48:08 GMT -5
...I am trying to create a Role-Playing Game System. Basically, I was disapointed in what was out there, so I wanted to make something, well, not disapointing.
While I have the basics mostly hammered out, I would like to know this: If you were going to be playing Role-Playing Games (that weren't diceless), what you like to see in it?
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Lunpa
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Post by Lunpa on Apr 22, 2005 18:29:08 GMT -5
Hm, intresting concept. One thing that removing random elements (say, the dice), you lose alot of need for the system, since you already are assuming you have a mature group that can stay in character.
Other than the general setting of the gameworld, I find it hard to see reason for a system, but thats just me. Do share your ideas, as I am in the slow process of designing my own RP system (with lots of system, as it is for a mmorpg, though could be adapted to tabel-top).
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Post by cyberpaladin85 on Apr 22, 2005 18:46:17 GMT -5
Actually, my game system does use dice. Sorry if I worded my post to sound otherwise.
Basically, the d20 and Palladium systems were good, but had some embarrassing flaws, like negative values on a bullet's piercing capability (they must be able to go in reverse), and being able to take out heavy tanks with small arms fire (maybe the ammo was on steroids?).
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Post by Lunpa on Apr 23, 2005 12:06:19 GMT -5
*re-reads first post* ah, so it is! silly me ^^ I never used either system, but that does sound funny. Are you going to work off the d-20 system (as a general term in the way d&d "works off of" the d20 system) or another similar open system, or do you plan to make your own general style?
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Post by cyberpaladin85 on Apr 23, 2005 17:21:36 GMT -5
I will be hybridizing the d20 and Palladium systems, so basically, it's new ideas based on old concepts.
For example, I will be replacing the Armor Class (AC) of d20's system with a modified version of Palladium's Armor Rating (A.R.) system.
In d20, the AC of a target can be impossibly high, but with Palladium, you roll a d20 against a number rarely greater than 20. However, no matter how much damage you might be able to dish out in Palladium, the A.R. never goes down (in other words if a cruise missile rolls beneath the A.R. of a light tank, no damage is scored on that light tank); in my game, the more the possible damage you can dish out, the more the A.R. of the target gets lowered.
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Post by Lunpa on Apr 24, 2005 22:13:10 GMT -5
I have yet to encounter a paladium system game myself. From what it sounds, AC is superior to AR. Sounds like AR fails to account for impossibly strong armors and cheap shots due to one's foe being off balance. AC seems fine as it is to me (but thats me ) what liscense is paladium published under? Open game liscens, creative commons, or something else?
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Post by cyberpaladin85 on Apr 24, 2005 22:30:05 GMT -5
The Palladium system is property of Palladium Books, and Palladium Books alone. Unlike d20, which allows many other companies to use their system, Palladium Books only allows themselves to use their system as is. Perhaps this is the reason Palladium Books' products have basically remained the same after two and a half decades, despite new editions to their games; there's no one outside the company allowed to experiment with the system.
RIFTS is a good example of an average Palladium Books product, for both positive and negative reasons.
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Post by cyberpaladin85 on Apr 24, 2005 22:38:54 GMT -5
From what it sounds, AC is superior to AR. Sounds like AR fails to account for impossibly strong armors and cheap shots due to one's foe being off balance. Which is why Palladium Books came up with Mega-Damage. Mega-Damage items are 100 times more durable, and 100 times as destructive as normal damage ones.
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Lunpa
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Post by Lunpa on Apr 25, 2005 22:30:39 GMT -5
Well, you'd have to be carefull not to barrow too heavily from the paladium system, else you'd get a cease and desist order the system gets popular :/
A.R seems kinda silly since they need to make special rules to accomidate realy good items.
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