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Post by Marcus Starkiller on Feb 24, 2005 16:25:37 GMT -5
AAMT (ANTI-AIR MOBILE TANK) Craft: Baktoid Armor Workshop AAMT Type: Anti-air repulsortank Length: 11.6 meters Scale: Speeder Skill: Repulsorlift ops: AAMT Crew: 1, gunners: 1 Crew Skill: Repulsorlift ops 3D, vehicle blasters 3D+1 Cost: 68,000 Cover: Full Cargo Capacity: 400 kilograms Manuverability: 1D Move: 60; 180 kmh Body Strength: 3D Weapons: Two Anti-Air Cannons (fire-linked) Fire Arc: Turret Scale: Starfighter Crew: 1 Skill: Vehicle blasters Fire Control: 2D Range: 100-300/800/1.5km Damage: 4D The AAMT is a specialized anti-air defensive weapon designed to be moble enough to cover large areas of occupied space. Originally designed to protect various assets of the Trade Federation and its subsidiary companies, the AAMT (Anti-Air Mobile Tank) is most commonly used in assault or defense groups with several other types of support vehicles. The tank boasts no weapons other than the twin anti-air cannons, which have the range and targeting ability to take down everything from a starfighter to a dropship, both of which are primary targets of the AAMT. While defending against pirate raids or, in the case of the invasion of Naboo, against local starfighter defense corps, the AAMT has shown an impressive track record but lacks its own defenses against ground assault, making it only particularly useful when surrounded by other vehicles that are capable of defending against non-air attacks.
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