Post by Marcus Starkiller on Jun 5, 2005 16:20:34 GMT -5
Techno Union Starship
Craft: Techno Union Starship
Type: Armed Transport
Scale: Capital
Length: 265 Meters
Skill: capital ship piloting: Techno Union Starship
Crew: 165
Crew Skill: Astrogation 3D, capital ship gunnery 3D+2, capital ship piloting 3D, capital ship shields 3D, capital ship repair 3D, sensors 3D+1
Passengers: 600 droid troops
Cargo Capacity: 130 metric tons
Consumables: 4 months
Cost: Not Available for Sale (estimated cost 2.63 million credits)
Hyperdrive Multiplier: x1.5
Hyperdrive Backup: x12
Nav Computer: Yes
Space: 4
Atmosphere: 330; 950
Maneuverability: 1D
Hull: 3D+2
Shields: 2D
Sensors
Passive: 20/1D
Scan: 60/2D
Search: 80/3D
Focus: 4/3D+2
Weapons:
16 Turbolaser Cannons
Fire Arc: Forward
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 2D+1
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150km
Damage: 9D
6 Point Defense Laser Cannons
Fire Arc: Sides
Scale: Starfighter
Crew: 2
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/7/10
Atmosphere Range: 100-300/700/1 km
Damage: 4D
Tractor Beam Projector
Fire Arc: 1 Turret
Crew: 3
Skill: Capital Ship Gunnery
Fire Control: 2D+2
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60km
Damage: 4D
The Techno Union starships are a unique looking transport that boasts six powerful thrusters in a ring around the bottom portions of the ship. While still plodding in space, these thrusters allow the ship to take off from planetside quickly, blasting into the lower regions of space mor rapidly than anyone might guess of the blunt-nosed craft. The ship also boasts four heavy turbolaser batteries for blasting through anything that bars its path to the stars, as well as point-defense lasers used to pick of any annoying pursuers. Though not as heavily armed as some of the Confederate craft during the Clone Wars, the Techno Union ships allowed the Confederacy to land their ship, disgorge its mass of droid troops, and then blast back up into space to rejoin any struggles still going on outside the atmosphere.
Craft: Techno Union Starship
Type: Armed Transport
Scale: Capital
Length: 265 Meters
Skill: capital ship piloting: Techno Union Starship
Crew: 165
Crew Skill: Astrogation 3D, capital ship gunnery 3D+2, capital ship piloting 3D, capital ship shields 3D, capital ship repair 3D, sensors 3D+1
Passengers: 600 droid troops
Cargo Capacity: 130 metric tons
Consumables: 4 months
Cost: Not Available for Sale (estimated cost 2.63 million credits)
Hyperdrive Multiplier: x1.5
Hyperdrive Backup: x12
Nav Computer: Yes
Space: 4
Atmosphere: 330; 950
Maneuverability: 1D
Hull: 3D+2
Shields: 2D
Sensors
Passive: 20/1D
Scan: 60/2D
Search: 80/3D
Focus: 4/3D+2
Weapons:
16 Turbolaser Cannons
Fire Arc: Forward
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 2D+1
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150km
Damage: 9D
6 Point Defense Laser Cannons
Fire Arc: Sides
Scale: Starfighter
Crew: 2
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/7/10
Atmosphere Range: 100-300/700/1 km
Damage: 4D
Tractor Beam Projector
Fire Arc: 1 Turret
Crew: 3
Skill: Capital Ship Gunnery
Fire Control: 2D+2
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60km
Damage: 4D
The Techno Union starships are a unique looking transport that boasts six powerful thrusters in a ring around the bottom portions of the ship. While still plodding in space, these thrusters allow the ship to take off from planetside quickly, blasting into the lower regions of space mor rapidly than anyone might guess of the blunt-nosed craft. The ship also boasts four heavy turbolaser batteries for blasting through anything that bars its path to the stars, as well as point-defense lasers used to pick of any annoying pursuers. Though not as heavily armed as some of the Confederate craft during the Clone Wars, the Techno Union ships allowed the Confederacy to land their ship, disgorge its mass of droid troops, and then blast back up into space to rejoin any struggles still going on outside the atmosphere.