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Post by Marcus Starkiller on Aug 6, 2005 17:45:16 GMT -5
Name: Tie Avenger Type: Sienar Fleet Systems TIE Avenger Scale: Starfighter Length: 10 Meters Skill: Starfighter Piloting - TIE Crew: 1 Crew Skill: Starfighter Piloting 6D, Starship Gunnery 5D+2 Consumables: 2 Days Cargo Capacity: 120 Kg Hyperdrive Multiplier: x1 Hyperdrive Backup: No Nav Computer: Limited to four jumps Space: 11 Atmosphere: 425;1250kmh Maneuverability: 2D Hull: 3D Shields: 4D Sensors: Passive: 35/1D Scan: 50/2D Search: 70/3D Focus: 3/3D+2 Weapons: 4 Laser Cannons (Fire Linked) Fire Arc: Front Fire Control: 3D Space: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5km Damage: 6D 2 Concussion Missile Launchers (6 Missiles each) Fire Arc: Front Fire Control: 2D Space: 1/3/7 Atmosphere Range: 50-100/300/700 Damage: 7D Description: The Tie Avenger is one of the Tie models called the Tie Advanced, and although these include fighter such as Darth Vaders TIE X1, the Tie Avenger was the only one built in significant numbers. Deployed originally before the Battle of Hoth, these fighters were only given to Elite and Ultra Loyal squadrons, due to the fighters power and expence. The design is similar in many ways to the Tie Defender, and although this fighter is not as advanced in a number of ways, its more powerful shields help make up for this, and the fighter is still better than Rebel fighters of its era. The design was retired because of the expence, and the far cheaper Tie Interceptor was deployed in large numbers instead, but after the fall of Emperor Palpatine, Tie Avengers began to be produced again as the remenants of the Empire required better fighters to make up for their reduced numbers. The Tie Avenger is not as common as most other Tie models, but can still be seen with alarming regularity, which is a worrying concept for those who oppose the Empire.
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Post by Marcus Starkiller on Aug 6, 2005 17:45:52 GMT -5
Name: TIE Protector Type: Sienar Fleet Systems TIE Protector Scale: Starfighter Length: 7.2 Meters Skill: Starfighter Piloting - TIE Crew: 1 Crew Skill: Starfighter Piloting 5D+2, Starship Gunnery 5D+1 Consumables: 2 Days Cargo Capacity: 100 Kg Hyperdrive Multiplier: No Hyperdrive Backup: No Nav Computer: NA Space: 12 Atmosphere: 450;1300kmh Maneuverability: 3D+1 Hull: 3D Shields: 2D Sensors: Passive: 25/1D Scan: 40/2D Search: 60/3D Focus: 4/3D+2 Weapons: 4 Laser Cannons (Fire Linked) Fire Arc: Front Fire Control: 3D Space: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5km Damage: 6D Description: While the Tie Defender was an extremely powerful and effective fighter, it was also extremely expensive to produce and maintain, this led to its limited production and distribution to only elite squadrons. However in their search for a more advanced vessel to replace the Tie Interceptor, Sienar designers stripped down the design to the basics to produce the Tie Protector. Still extremely manueverable and lightning fast, the Tie Protector sheds the hyperdrive and varied weaponry of the Defender, to create a far cheaper but still very effective fighter. Although popular on initial tests, the Protector was produced in very few numbers due to the fragmentation of the Empire after the death of Emperor Palpatine at the Battle of Endor. While this meant that most of the Imperial remenants were forced to use older equipment, a few could still afford the latest ships and equipment, making the Protector common in some far flung quarters of the galaxy.
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Post by Marcus Starkiller on Aug 6, 2005 17:46:25 GMT -5
Name: Tie Rapier Type: Sienar Fleet Systems Tie/rpi Rapier Gunboat Scale: Starfighter Length: 7.7 Meters Skill: Starfighter Piloting - TIE Crew: 1 Crew Skill: Starfighter Piloting 5D+1, Starship Gunnery 6D Consumables: 2 Days Cargo Capacity: 25 Kg Hyperdrive Multiplier: No Hyperdrive Backup: No Nav Computer: No Space: 9 Atmosphere: 375;1000kmh Maneuverability: 2D Hull: 3D Shields: 3D Sensors: Passive: 25/1D Scan: 40/2D Search: 60/3D Focus: 4/3D+2 Weapons: 2 Laser Cannons (Fire Linked) Scale: Starfighter Fire Arc: Front Fire Control: 2D Space: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5km Damage: 5D TurboLaser Cannon * Scale: Capital Fire Arc: Front Fire Control: 3D Space: 2-6/20/50 Atmosphere Range: 200-600/2/5km Damage: 5D *: The Turbolaser requires a large amount of energy, more than the small engines of a Starfighter can provide, therefore the weapon fires from large capacitors which charge up the energy slowly. This means that the Turbolaser can only fire once every five combat rounds. Description: The Tie Rapier Gunboat was designed to mount a single capital scale laser cannon within the body of a Tie class fighter. This was done by adding a second cockpit module, much in the same fashion as a Tie Bomber, the second module contains the Turbolaser and related system such as targetting computers and capacitors. The weight of the vessel only slows it slightly because of the dual engines on the back of each cockpit module, which allow a vessel of this size to be surprisingly agile and fast, especially when compared to similar fighters such as the Tie Bomber. The Rapier was originally intended to be capable of surgical strikes against Rebel capital ships, but due to the lack of a hyperdrive, and the difficultly of locating the Rebel fleet the fighter suffered a very poor success rate leading to the abandonment of the design. Tie Rapiers still exist in small numbers, mainly with elite squadrons who have to take out capital ships on a regular basis such as those based on Interdictor cruisers.
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Post by Marcus Starkiller on Aug 6, 2005 17:46:57 GMT -5
Name: Tie Bomber/Ae Dive Bomber Type: Sienar Fleet Systems TIE Bomber/Ae Dive Bomber Scale: Starfighter Length: 7.8 Meters Skill: Starfighter Piloting - Tie Bomber Crew: 1 Crew Skill: Starfighter Piloting 5D, Starship Gunnery 5D+2, Missile Weapons 5D+1 Consumables: 2 Days Cargo Capacity: 15 Tonnes (Bomb bay) Hyperdrive Multiplier: No Hyperdrive Backup: No Nav Computer: NA Space: 6 Atmosphere: 400;1150kmh Maneuverability: 0D(Space);2D(Atmosphere) Hull: 4D+1 Shields: 0D (Before Endor); 2D (After Endor) Sensors: Passive: 20/0D Scan: 35/1D Search: 50/2D Focus: 3/2D+2 Weapons: 2 Laser Cannons (Fire Linked) Fire Arc: Front Fire Control: 2D Space: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5km Damage: 5D Concussion Missiles (16 Missiles Carried) Fire Arc: Front Fire Control: 3D+2 Space: 1/3/7 Atmosphere Range: 50-500/1/5km Damage: 9D Description: Although the Scimitar Assault Bomber eventually took its role, the Tie Bomber was long known to be have poor performance in an atmosphere. So after Sienar developed the Tie Fighter Atmospheric they were called upon to develop a companion design for the Tie Bomber, and although more costly the the standard Tie Bomber, the Tie Bomber/Ae was significantly better in an atmosphere, and offered no noticable loss of performance in space. However the cost factor meant that the fighter was never built in huge numbers, but did find itself as a very popular choice in ground attack squadrons, and was known to be the best Tie Bomber variant until the Scimitar was introduced many years later. The Solar panel of the Tie Bomber/Ae is horizontal instead of vertical, offering a major improvement to handling in an atmosphere as the wing acts as an aerofoil allowing the fighter to perform surprisingly agile turns and manuevers. In most aspects however the Tie Bomber/Ae is a fairly standard Tie Bomber, allowing parts to be easily interchanged between them, and allowing crew to adapt to the new fighter with a minimum of effort, other good reasons why the Tie Dive Bomber has earned such a good reputation with Imperial forces.
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Post by Marcus Starkiller on Aug 6, 2005 17:47:28 GMT -5
Name: Tie Lambda Type: Sienar Fleet Systems TIE Lambda Scale: Starfighter Length: 6.2 Meters Skill: Starfighter Piloting - TIE Crew: 1 Crew Skill: Starfighter Piloting 5D+1, Starship Gunnery 5D Consumables: 2 Days Cargo Capacity: 20 Kg Hyperdrive Multiplier: No Hyperdrive Backup: No Nav Computer: No Space: 8 Atmosphere: 350;950kmh Maneuverability: 3D Hull: 3D Shields: 1D Sensors: Passive: 25/1D Scan: 40/2D Search: 60/3D Focus: 4/3D+2 Weapons: 2 Medium Laser Cannons (Fire Linked) Fire Arc: Front Fire Control: 3D Space: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5km Damage: 5D Description: The Tie Lambda was a design from Sienar to cut costs, yet provide a vessel of similar quality to the standard Tie Fighter. With a single wing, and shield generators, it is a manueverable and tough variant of the Tie, but the design is reported to be a little uncontrollable within an atmosphere. The vessel was only built in limited numbers, and never adopted by any noteworthy squadrons, because it offered little advantage over the standard Tie, and offered only small savings as well. The few produced have been stationed on research bases, where the non-standard parts required have no great drain on supplies, and where modifications to this unusual fighter can be continued hopefully leading to something of worth for the Empire.
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Post by Marcus Starkiller on Aug 6, 2005 17:48:00 GMT -5
Name: Tie Retaliator Type: Sienar Fleet Systems Tie Retaliator Scale: Starfighter Length: 6.6 Meters Skill: Starfighter Piloting - TIE Crew: 1 Crew Skill: Starfighter Piloting 6D, Starship Gunnery 5D+2 Consumables: 1 Days Cargo Capacity: 45 Kg Hyperdrive Multiplier: No Hyperdrive Backup: No Nav Computer: No Space: 10 Atmosphere: 415;1150kmh Maneuverability: 2D+2 Hull: 3D Shields: N/A Sensors: Passive: 25/1D Scan: 40/2D Search: 60/3D Focus: 4/3D+2 Weapons: 4 Laser Cannons (Fire Linked) Fire Arc: Front Fire Control: 3D Space: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5km Damage: 6D Description: With the Empire always seeking to lower costs and find ways of producing more vessels for the same money, Sienar Fleet Systems developed the Tie Retaliator as a cheap version of the Tie Interceptor. Using the Tie Fighters control pod, and fire-linking the twin cannons in the chin to those on two of the blade panels of a Tie Interceptor, they produced a cheaper fighter, with the same firepower as the Interceptor, and using standard parts already in use by the Empires fleet of Tie's. However the smaller solar panels led to a decrease in performance, both speed and manueverability wise, so the design was retired before production ever began. However after the Battle of Endor, with Imperial resources stretched to their very limits, this cheaper fighter was resurrected and found itself popular with some of the factions of Imperial Remenants, but even then it was only produced in small numbers and is seen only in some parts of the galaxy.
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Post by Marcus Starkiller on Aug 6, 2005 17:48:31 GMT -5
Name: TIE Shadow Type: Sienar Fleet Systems TIE Shadow Scale: Starfighter Length: 7.2 Meters Skill: Starfighter Piloting - TIE Crew: 1 Crew Skill: Starfighter Piloting 6D, Starship Gunnery 5D+2 Consumables: 5 Days Cargo Capacity: 40 Kg Hyperdrive Multiplier: No Hyperdrive Backup: No Nav Computer: N/A Space: 10 Atmosphere: 415;1200kmh Maneuverability: 2D+2 Hull: 4D Shields: 2D Sensors: Passive: 25/1D Scan: 40/2D Search: 60/3D Focus: 4/3D+2 Weapons: 3 Heavy Laser Cannons (Fire Linked) Fire Arc: Front Fire Control: 2D Space: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5km Damage: 7D 2 Concussion Missile Launchers (Fire Linked) (16 Missile Magazine) Fire Arc: Front Fire Control: 3D Space: 1/3/7 Atmosphere Range: 50-100/300/700m Damage: Description: The TIE Shadow is a remodeled version of the TIE Phantom, utilising many of the same systems, but also incorporating some more standard TIE components. Without the cloaking device this fighter is far cheaper to produce, and the larger frame allows the fighter to carry heavier armament than a standard TIE Fighter. The treble heavy laser cannons are extremely dangerous, and the twin missile launchers add punch allowing the fighter to smash enemies. TIE Shadows were designed to provide a long range patrol capability to the TIE Series, extending the fighters range by many times, allowing the Empire to patrol huge areas without having to rely on Capital ships. These fighters were only built in small numbers, and have been pressed into service as patrol and interdiction fighters aiding lighter TIE Interceptors in securing space and capital ships against Rebel attacks.
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Post by Marcus Starkiller on Aug 6, 2005 17:49:09 GMT -5
Name: Tie Reaper Type: Sienar Fleet Systems Tie Reaper Assault Gunboat Scale: Starfighter Length: 17 Meters Skill: Starfighter Piloting - TIE Crew: 1 + 1 Gunner Crew Skill: Starfighter Piloting 6D, Starship Gunnery 5D+2 Consumables: 5 Days Cargo Capacity: 150 Kg Hyperdrive Multiplier: x1 Hyperdrive Backup: No Nav Computer: Limited to 6 Jumps Space: 14 Atmosphere: 475; 1500kmh Maneuverability: 3D+2 Hull: 4D+2 Shields: 3D Sensors: Passive: 25/1D Scan: 40/2D Search: 60/3D Focus: 4/3D+2 Cloaking Device : Imperial Weapons: 4 Laser Cannons (Fire Linked) Fire Arc: Front Fire Control: 3D Space: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5km Damage: 6D 2 Ion Cannons (Fire Linked) Fire Arc: Front Fire Control: 3D+2 Space: 1-5/18/36 Atmosphere Range: 100-500/1.8/3.6km Damage: 4D Proton Torpedo Launcher (12 Torpedo Magazine) Fire Arc: Front Fire Control: 2D Space: 1/3/7 Atmosphere Range: 50-100/300/700m Damage: 9D Description: Although too expensive for mass production, the Tie Reaper has had a massive effect on Imperial morale since its introduction. With the Empire constantly being forced back by the New Republic it needed victories to stop the increasing problems with morale and desertion. The Tie Reaper is a mixture of both the Imperial Gunboats and the Tie Phantom, with a two man crew capable of operating its powerful quad laser cannons, its Proton Torpedoes, and still managing to control this vessel at the massive velocities it is capable of, the Tie Reaper manages to outclass most vessels with a single pilot. The Reaper uses a large amount of unique technology requiring specialised maintenance and supplies, but manages to improve upon previous Tie designs in almost every area proving itself a truly massive improvement upon even Tie Defenders and Tie Avengers never mind older designs such as the Tie/ln or Tie Interceptor. If the Empire can continue production of this design, then battle after battle will be a victory for the Empire and the tide can turn in the Galactic Civil War once more in the Galactic Empires favour.
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Post by Marcus Starkiller on Aug 6, 2005 17:49:37 GMT -5
Name: Tie Talon Type: Sienar Fleet Systems TIE/tln Talon Space Bomb Launcher Scale: Starfighter Length: 9.4 Meters Skill: Starfighter Piloting; Tie Crew: 1 Crew Skill: Starfighter Piloting 5D, Starship Gunnery 5D+2, Starship Shields 3D Consumables: 2 days Cost: 200,000 (new) Cargo Capacity: 140 kilos Hyperdrive Multiplier: x1 Hyperdrive Backup: N/A Nav Computer: Limited to 4 Jumps Space: 8 Atmosphere: 350; 900kmh Maneuverability: 1D Hull: 3D Shields: 2D Sensors: Passive: 25/1D Scan: 35/2D Search: 85/3D Focus: 3/3D+2 Weapons: 2 Laser Cannons (Fire-Linked) Fire Arc: Front Fire Control: 2D Space: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5km Damage: 5D 2 Space Bomb Launchers (1 Bomb Each) Fire Arc: Front Scale: Capital Fire Control: 2D Space: 1/2/5 Atmosphere Range: 50-100/200/500m Damage: 7D Description: The TIE/tln Talon is a heavy bomber variant, carrying two Space Bombs which are used for crippling and destroying capital ships. The fighter is designed around these heavy weapons, with the majority of the vessels systems dedicated to hauling these massive missiles around, and to their targetting and launch. The fighter has proven itself successful in battle, although the very short range of the bombs mean that the survival rate of the vessels is accordingly low, and while this may not be good news for the pilots the Empire considers the loss of a couple of fighters for the removal of an enemy capital ship from active duty to be well worth it. However the pilots of the TIE Talon do not consider themselves suicide bombers, they take great pride and glory in the successful completion of a mission proving that they are indeed the most elite pilots in the galaxy. TIE Talon's are expensive vessels, and their fairly limited role, and vulnerability to starfighter attack makes them too specialised for wide use by the Empire, reducing this fighters role to certain elite anti-capital ship squadrons.
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Post by Marcus Starkiller on Aug 6, 2005 17:50:09 GMT -5
Name: TIE Interceptor-Scout Type: Sienar Fleet Systems TIE Interceptor Scout Scale: Starfighter Length: 6.6 Meters Skill: Starfighter Piloting - TIE Crew: 1 Crew Skill: Starfighter Piloting 6D, Starship Gunnery 5D+2 Consumables: 5 Days Cargo Capacity: 15 Kg Hyperdrive Multiplier: No Hyperdrive Backup: No Nav Computer: No Space: 11 Atmosphere: 435;1250kmh Maneuverability: 2D Hull: 3D Shields: 1D Sensors: Passive: 50/1D Scan: 80/2D Search: 120/3D Focus: 4/3D+2 Weapons: 2 Laser Cannons (Fire Linked) Fire Arc: Front Fire Control: 2D Space: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5km Damage: 5D Description: The TIE Interceptor Scout is a replacement for the older TIE/rc Vanguard, based upon the standard TIE Interceptor instead of the TIE/ln frame, making it a faster and tougher vessel. The Interceptor Scout is as fast as the standard TIE Interceptor, but has shields added as standard as it is important that these vessels survive, however the four laser cannons have been stripped off to make room for the advanced sensor equipment mounted onto the vessel. To avoid leaving the vessel totally unarmed the control pod has had the chin laser cannons from a TIE/ln added to it, allowing it to defend itself even if it is not as manueverable as normal TIE Interceptors. The wings have been placed in a different configuration, which was required for the sensor equipment to be mounted on the leading edge of the wings, this also meant that the manuevering thrusters were removed, and less power was created from the solar panels but the removal of two laser cannons balances this loss of power out. TIE Interceptor Scouts are becoming common vessels as older TIE/rc and TIE/rc Vanguards are replaced, however with the Empire forced ever backwards by the New Republic, the replacement process has slowed as the dwindling resources are concentrated into combat vessels.
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Post by Marcus Starkiller on Aug 6, 2005 17:50:42 GMT -5
Name: Tie Retribution Type: Sienar Fleet Systems Tie Retribution Starfighter Scale: Starfighter Length: 6.7 Meters Skill: Starfighter Piloting - TIE Crew: 1 Crew Skill: Starfighter Piloting 6D, Starship Gunnery 5D+2 Consumables: 1 Days Cargo Capacity: 85 Kg Hyperdrive Multiplier: No Hyperdrive Backup: No Nav Computer: No Space: 11 Atmosphere: 435;1200kmh Maneuverability: 3D Hull: 3D Shields: 1D Sensors: Passive: 25/1D Scan: 40/2D Search: 60/3D Focus: 4/3D+2 Weapons: 4 Heavy Laser Cannons (Fire Linked) Fire Arc: Front Fire Control: 3D Space: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5km Damage: 7D Description: The TIE Retribution is an enhanced version of the TIE Retaliator, with two extra solar panels added which provide a corresponding increase in power and manueverability. The extra power is also consumed by the new heavy laser cannons mounted on the front of the wings, making a fast and manueverable fighter with a heavy punch when required. Other enhancements were the shields, which were added since fighters could no longer be considered as disposable after the Empires defeat at the Battle of Endor and their continuing loss of resources as they were forced backwards by the New Republic. The TIE Retribution is a powerful fighter which began to replace the TIE Interceptor as fighter of choice for some Imperial Factions, however the shortage of resources meant that only a few of these fighters could be purchased, and using rotation of older fighters to inexperienced pilots, and putting veteran pilots into Retributions, these fighters have formed a fearsome reputation rapidly with New Republic pilots.
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Post by Marcus Starkiller on Aug 6, 2005 17:51:21 GMT -5
Name: Tie Vampire Mk1 Type: Sienar Fleet Systems/ShiCon Dynamics Tie Vampire Mk1 Starfighter Scale: Starfighter Length: 7.1 Meters Skill: Starfighter Piloting - TIE Crew: 1 Crew Skill: Starfighter Piloting 6D, Starship Gunnery 5D+2 Consumables: 1 Day Cargo Capacity: 55 Kg Hyperdrive Multiplier: No Hyperdrive Backup: No Nav Computer: No Space: 11 Atmosphere: 435;1200kmh Maneuverability: 3D+1 Hull: 3D Shields: 1D Sensors: Passive: 25/1D Scan: 45/2D Search: 65/3D Focus: 4/3D+2 Weapons: 4 Laser Cannons (Fire Linked) Fire Arc: Front Fire Control: 2D Space: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5km Damage: 6D 10 * Concussion Missiles Fire Arc: Front Fire Control: 3D Space: 1/3/7 Atmosphere Range: 50-100/300/700m Damage: 7D Description: The TIE Vampire is the first ship that was built in collaboration between Sienar Fleet Systems and the relatively young company ShiCon Dynamics. Fast, agile and well balanced it is an excellent multi-role fighter. Due to its high costs, it's only reserved for the best fighter squadrons and thus has gained the reputation of being an elite fighter. The design has garnered some criticism for attempting to bring fear in such a blatant way to its opponents, which it does against some primitive enemies, although Republic pilots have a number of jokes about this design. The Mk1 Tie Vampire was only produced in small numbers since it was almost immediately replaced by the Mk2 version of the fighter.
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Post by Marcus Starkiller on Aug 6, 2005 17:51:51 GMT -5
Name: Tie Vampire Mk2 Type: Sienar Fleet Systems/ShiCon Dynamics Tie Vampire Mk2 Starfighter Scale: Starfighter Length: 7.1 Meters Skill: Starfighter Piloting - TIE Crew: 1 Crew Skill: Starfighter Piloting 6D, Starship Gunnery 5D+2 Consumables: 1 Day Cargo Capacity: 25 Kg Hyperdrive Multiplier: No Hyperdrive Backup: No Nav Computer: No Space: 12 Atmosphere: 450;1250kmh Maneuverability: 3D+1 Hull: 3D Shields: 1D Sensors: Passive: 25/1D Scan: 45/2D Search: 65/3D Focus: 4/3D+2 Weapons: 4 Laser Cannons (Fire Linked) Fire Arc: Front Fire Control: 2D Space: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5km Damage: 6D 10 * Concussion Missiles Fire Arc: Front Fire Control: 3D Space: 1/3/7 Atmosphere Range: 50-100/300/700m Damage: 7D Description: The TIE Vampire MkII is an advanced version of the TIE Vampire which is fitted with a new prototype of stealth plating known by the codename "cold skin". Like a 'real' vampire that has neither measurable body temperature nor a reflection, this new technology hides the ship from both visual and biothermical scanners (adding 2 levels to the difficulty of detecting this fighter). The drive is slightly enhanced and the already impressive weaponry remains untouched, leaving the TIE Vampire Mk2 an extremely potent vessel which has been bought in small numbers and will possibly replace the more expensive and less effective TIE Phantom. The red coating on the hull makes the Mk2 distinctive from more standard designs of TIE Fighter, and makes it easily recognisable and easy to distinguish from the Mk1 version of this design.
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Post by Marcus Starkiller on Aug 6, 2005 17:52:32 GMT -5
Name: Tie Hunter Type: Sienar Fleet Systems Tie/ht Hunter Starfighter Scale: Starfighter Length: 6.9 Meters Skill: Starfighter Piloting - TIE Crew: 1 Crew Skill: Starfighter Piloting 5D+1, Starship Gunnery 5D Consumables: 2 Days Cargo Capacity: 35 Kg Hyperdrive Multiplier: x2 Hyperdrive Backup: No Nav Computer: Stores 4 Jumps Space: 10 (Wings Open), 12 (Wings Closed) * Atmosphere: 415;1200kmh Maneuverability: 3D Hull: 1D Shields: 2D Sensors: Passive: 25/1D Scan: 40/2D Search: 60/3D Focus: 4/3D+2 Weapons: * 2 Medium Laser Cannons (Fire Linked) Fire Arc: Front Fire Control: 2D Space: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5km Damage: 5D Twin Ion Cannons (Fire Linked) Fire Arc: Front Fire Control: 3D Space: 1-3/7/36 Atmosphere Range: 100-300/700/3.6km Damage: 4D Proton Torpedo Launcher (12 Torpedo Magazine) Fire Arc: Front Fire Control: 3D+2 Space: 1/3/7 Atmosphere Range: 50-100/300/700m Damage: 9D * : The Tie Hunter has x foils similar to the X-Wing starfighter, allowing it a higher speed when the wings are closed and the weapons deactivated. Description: This experimental TIE never saw much combat in the Galactic Civil War. The craft was produced in limited quantities and performed relatively well, but was pulled from the lines, due to the Empire's arrogance against using a weapon improved with the enemy's designs. Commisioned by the Empire's elite Storm Commando Corp, the TIE Hunter is an experimental fighter that sacrifices armour and firepower for flight speed. It is equiped with twin laser cannons, a proton torpedo launcher, and twin ion cannons. The design of this new craft integrates the folding s-foil design of an X-wing into the form of a TIE interceptor. However, the high speed closed wing configuration reduces the solar panel surface area so dramatically that no weapons can be fired while the wings are in a closed position. All available energy is transferred to the craft's advanced twin ion engines.
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Post by Marcus Starkiller on Aug 6, 2005 17:53:09 GMT -5
Name: Tie Electronic Warfare Type: Sienar Fleet Systems TIE/ew Electronic Warfare Fighter Scale: Starfighter Length: 7.8 Meters Skill: Starfighter Piloting - Tie Bomber Crew: 1 Crew Skill: Starfighter Piloting 5D, Starship Gunnery 5D+2, Missile Weapons 5D+1 Consumables: 2 Days Cargo Capacity: 5 Tonnes Hyperdrive Multiplier: No Hyperdrive Backup: No Nav Computer: NA Space: 6 Atmosphere: 400;1150kmh Maneuverability: 0D Hull: 4D+1 Shields: 2D Sensors: Passive: 40/0D Scan: 70/1D Search: 1000/2D Focus: 3/2D+2 Weapons: Laser Cannons (Fire Linked) Fire Arc: Front Fire Control: 2D Space: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5km Damage: 4D Electronic Warfare Jammer Fire Arc: All Fire Control: na Space: 5/15/35 Atmosphere Range: 5/15/35km Damage: 5D (special) * : The Electronic Warfare Jammer provides interference which blocks sensors and weapon targetting systems, reducing all of these by 5D. Description: As pirates, smugglers, crime lords and the Rebellion gained access to more advanced surface-to-air defense weapons, ground suppression and drop-ship missions became increasingly dangerous for the Empire. To defend against these emplacements, a number of Sector commands started replacing the weapons systems of the TIE/gt and TIE Bomber with off-the-shelf communication and sensor jammers. Sienar engineers learned of these field modifications and requested permission to examine them. From these early field prototypes, they designed a successful sensors and communications jamming craft. The TIE/ew is equipped with a communications scanner, full spectrum communications and sensor jammers, and a slightly improved sensor package. Crippling the planet-based forces' ability to see incoming craft, they were unable to target and destroy them before they reached the planet surface. When coupled with TIE/fr's in Hunter elements, these are a great danger to Rebel units. The TIE/ew has saved the lives of many Imperial soldiers.
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Post by Marcus Starkiller on Aug 6, 2005 17:53:50 GMT -5
Name: TIE Predator Type: Sienar Fleet Systems TIE/prd Predator Starfighter Scale: Starfighter Length: 10.3 Meters Skill: Starfighter Piloting - TIE Crew: 1 Crew Skill: Starfighter Piloting 6D, Starship Gunnery 5D+2 Consumables: 2 Days Cargo Capacity: 100 Kg Hyperdrive Multiplier: x1 Hyperdrive Backup: No Nav Computer: Limited to three jumps Space: 14 Atmosphere: 475;1400kmh Maneuverability: 3D Hull: 3D Shields: 3D Sensors: Passive: 25/1D Scan: 40/2D Search: 60/3D Focus: 4/3D+2 Cloaking Device : No Weapons: 4 Laser Cannons (Fire Linked) Fire Arc: Front Fire Control: 2D Space: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5km Damage: 6D 4 Ion Cannons (Fire Linked) Fire Arc: Front Fire Control: 2D Space: 1-3/7/36 Atmosphere Range: 100-300/700/3.6km Damage: 6D Description: The TIE Predator is a large and speedy TIE variant armed with quad laser cannons and quad ion cannons allowing it to do heavy damage to enemy fighters. The cost of this vessel is prohibitive meaning that it was never produced in large numbers, its lack of missile weapons also mean that it has difficulty damaging larger vessels and capital ships. The Predator is liked by the few squadrons who were equipped with them, but are being forced to deploy them in mixed squadrons as the Predators are damaged beyond their ability to repair or replace. The extended drive section allows them a greater turn of speed than even the TIE Defender, with its hyperdrive and high sublight speed the Predator can intercept even the fastest Republic vessels acting as attack vessels striking quickly or as defence vessels interdicting attacking vessels.
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Post by Marcus Starkiller on Aug 6, 2005 17:54:22 GMT -5
Name: TIE Devestator Type: Sienar Fleet Systems V38 TIE Devestator Starfighter Scale: Starfighter Length: 7.3 Meters Skill: Starfighter Piloting - TIE Devestator Crew: 1 Crew Skill: Starfighter Piloting 6D, Starship Gunnery 5D+2 Consumables: 5 Days Cargo Capacity: 500 Kg Hyperdrive Multiplier: x1 Hyperdrive Backup: No Nav Computer: Limited, 4 Jumps Space: 10 Atmosphere: 415;1200kmh Maneuverability: 1D+2 Hull: 4D Shields: 2D Sensors: Passive: 25/1D Scan: 40/2D Search: 60/3D Focus: 4/3D+2 Weapons: 4 Laser Cannons (Fire Linked) Fire Arc: Front Fire Control: 3D Space: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5km Damage: 6D Description: The TIE Devestator is an adaptation of the TIE Phantom using many of the concepts that were also behind the fighters of the Rebel Alliance, equipped with hyperdrive systems, shields and heavy lasers. The use of parts from the Phantom design made design and production cheap, however the Empire never adopted the fighter on large scale using them only as specialised raiding vessels to assault Rebel patrols where they couldn't receive support from capital ships. The use of a non-standard cockpit did mean that pilots couldn't adapt to the new vessel as easily as with other more traditional TIE designs, leading to a specialised core of pilots who would fly these and no other vessels.
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Post by Marcus Starkiller on Aug 6, 2005 17:54:55 GMT -5
Name: Tie Infiltrator Type: Sienar Fleet Systems Tie Infiltrator Starfighter Scale: Starfighter Length: 11.1 Meters Skill: Starfighter Piloting - TIE Crew: 1 Crew Skill: Starfighter Piloting 5D+1, Starship Gunnery 5D Consumables: 1 Month Cargo Capacity: 1 Tonne Hyperdrive Multiplier: x1 Hyperdrive Backup: No Nav Computer: Yes Space: 9 Atmosphere: 400;1100kmh Maneuverability: 2D Hull: 3D Shields: 2D Sensors: Passive: 25/1D Scan: 40/2D Search: 60/3D Focus: 4/3D+2 Weapons: 2 Medium Laser Cannons (Fire Linked) Fire Arc: Front Fire Control: 3D Space: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5km Damage: 5D Description: The Tie Infiltrator is more of a single person transport vessel than a dedicated starfighter, with an elongated main cabin the vessel has cramped but adequate living space as well as a small cargo carrying capacity which can easily store a speeder bike or swoop. While still a fast and capable starfighter, the Infiltrator was developed as a transport to carry Imperial Agents from place to place without needing to provide them with a shuttle or capital ship, serving the same purpose as the Howlrunner would later serve. Although the vessel found itself with a number of fans among the Imperial Services, larger more flexible vessels were far more useful and a standardised ship made agents stand out from the crowd so the Infiltrator found itself sidelined and used by a very small minority of Imperial Agents.
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Post by Marcus Starkiller on Aug 6, 2005 17:55:31 GMT -5
Name: Tie Aggressor Type: Santhe/Sienar Technologies TIE Aggressor Fighter/Bomber Scale: Starfighter Length: 7.8 Meters Skill: Starfighter Piloting - TIE Crew: 1 Crew Skill: Starfighter Piloting 6D, Starship Gunnery 5D Consumables: 5 Days Cargo Capacity: 150 Kg Hyperdrive Multiplier: x4 Hyperdrive Backup: No Nav Computer: Limited to 8 jumps Space: 10 Atmosphere: 400;1150kmh Maneuverability: 1D Hull: 3D Shields: 1D Sensors: Passive: 20/0D Scan: 40/1D Search: 60/2D Focus: 3/3D Weapons: 2 Semi Autonomous Self Targetting Heavy Cannons (Fire Linked) Fire Arc: Front Fire Control: 3D Space: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5km Damage: 6D Twin Light Laser Cannons Fire Arc: Turret Fire Control: 2D Space: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5km Damage: 4D Description: The TIE Aggressor is a heavy fighter-bomber multi-role craft that was developed prior to the destruction of the first Death Star and as a direct response to a perceived growth in the amount of heavy shipping aligned with the Rebel Alliance. Its most obvious design feature is an anti-fighter defensive turret mounted on the aft dorsal surface of the fuselage, and a heavier than normal forward-firing laser cannon battery. The TIE Aggressor is neither fighter nor bomber, but rather something in between. It's a favorite with the more free-spirited pilots of the Imperial fighter cadre who enjoy longer missions away from base where they can be apart from the larger formations normally associated with an Imperial raid on Rebellion re- supply shipping.
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Post by Marcus Starkiller on Aug 6, 2005 17:56:05 GMT -5
Name: TIE Dart Type: Sienar Fleet Systems TIE Dart Interceptor Scale: Starfighter Length: 14.5 Meters Skill: Starfighter Piloting - TIE Crew: 1 Crew Skill: Starfighter Piloting 6D, Starship Gunnery 5D+2 Consumables: 3 Days Cargo Capacity: 45 Kg Hyperdrive Multiplier: x3 Hyperdrive Backup: No Nav Computer: Stores 4 Jumps Space: 12 Atmosphere: 450;1300kmh Maneuverability: 4D Hull: 3D Shields: 1D Sensors: Passive: 30/1D Scan: 50/2D Search: 70/3D Focus: 4/3D+2 Weapons: 4 Laser Cannons (Fire Linked) Fire Arc: Front Fire Control: 3D Space: 1-4/15/30 Atmosphere Range: 100-400/1.5/3km Damage: 6D Description: During the turbulent years following the defeat of the Galactic Empire at Endor, the various factions all struggled to prove that they were the true Heir to the Empire. Some of these did this by clinging to the symbols of the Empire, Stormtroopers and Tie Fighters, others did this by moving technology forwards and trying to prove that they were as progressive and innovative as the Empire had been under Emperor Palpatine. The TIE Dart is a vessel that arose during that time, commissioned by one of the Remnants, but adopted by several, the fighter is an evolution of the TIE Interceptor. Using standard parts, the cockpit is a standard TIE Fighter cockpit, although has advanced engines attached to the rear including a small hyperdrive unit. The twin cannons on the chin of the cockpit are augmented by two cannons on the wingtips making the fighter equal in firepower to the TIE Interceptor although its range is somewhat increased, however the new drives make it faster and more manueverable, and the new sensors, shield generators and hyperdrive enhance the fighters capabilities far beyond what the TIE Interceptor was capable of. TIE Darts continue to be used in some parts of the galaxy, although they are rare compared to the more standard types of TIE fighter in use.
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