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Post by Marcus Starkiller on Aug 6, 2005 17:32:37 GMT -5
Name: Sienar Fleet Systems Tie/ln-S Type: Space Superiority Fighter Scale: Starfighter Length: 6.3 Meters Skill: Starfighter Piloting - TIE Crew: 1 Crew Skill: Starfighter Piloting 5D+1, Starship Gunnery 5D Consumables: 2 Days Cargo Capacity: 25 Kg Hyperdrive Multiplier: No Hyperdrive Backup: No Nav Computer: No Space: 10 Atmosphere: 415;1200kmh Maneuverability: 2D Hull: 2D Shields: 2D Sensors: Passive: 25/1D Scan: 40/2D Search: 60/3D Focus: 4/3D+2 Cloaking Device : No Weapons: 2 Medium Laser Cannons (Fire Linked) Fire Arc: Front Fire Control: 3D Space: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5km Damage: 5D Description: The Tie Fighter has had long service with the Galactic Empire, but after the Battle of Endor they could no longer afford to treat these fighters as disposable. The standard Tie/ln was improved with a series of modifications that could be performed by Imperial Technicians as part of the normal maintainance routine, instead of recalling all of the fighters for modification. The power generator was replaced by a more powerful model, and a sheild generator was installed using the extra energy produced, and the sensors and fire control software was upgraded to the same as that used in the Tie Interceptor. These improvements have greatly increased the Tie/ln ability to handle damage, with the only the loss of some of the already small cargo capacity.
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Post by Marcus Starkiller on Aug 6, 2005 17:33:23 GMT -5
Name: Sienar Fleet Systems TIE Interceptor-S Type: Space Superiority Fighter Scale: Starfighter Length: 6.6 Meters Skill: Starfighter Piloting - TIE Crew: 1 Crew Skill: Starfighter Piloting 6D, Starship Gunnery 5D+2 Consumables: 2 Days Cargo Capacity: 55 Kg Hyperdrive Multiplier: No Hyperdrive Backup: No Nav Computer: No Space: 11 Atmosphere: 435;1250kmh Maneuverability: 3D+2 Hull: 3D Shields: 2D Sensors: Passive: 25/1D Scan: 40/2D Search: 60/3D Focus: 4/3D+2 Cloaking Device : No Weapons: 4 Laser Cannons (Fire Linked) Fire Arc: Front Fire Control: 3D Space: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5km Damage: 6D Description: The Tie Interceptor is fine fighter in its own right, but while the Galactic Empire was ungrading the Tie/ln similar modifications were done to the Tie Interceptor. The chin mounted laser cannons that are part of the standard Tie command pod were removed and replaced with a sheild generator and boosted power generation systems, this allowed the Tie Interceptor to become more rugged and damage resistant.
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Post by Marcus Starkiller on Aug 6, 2005 17:34:03 GMT -5
Name: Sienar Fleet Systems TIE Heavy Interceptor Type: Space Superiority Fighter Scale: Starfighter Length: 6.6 Meters Skill: Starfighter Piloting - TIE Crew: 1 Crew Skill: Starfighter Piloting 6D, Starship Gunnery 5D+2 Consumables: 2 Days Cargo Capacity: 55 Kg Hyperdrive Multiplier: No Hyperdrive Backup: No Nav Computer: No Space: 10 Atmosphere: 415;1200kmh Maneuverability: 2D+2 Hull: 4D Shields: 2D Sensors: Passive: 25/1D Scan: 40/2D Search: 60/3D Focus: 4/3D+2 Cloaking Device : No Weapons: 4 Laser Cannons (Fire Linked) Fire Arc: Front Fire Control: 3D Space: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5km Damage: 6D 2 Concussion Missile Launchers(Fire Linked) Fire Arc: Front Fire Control: 2D Space: 1/3/7 Atmosphere Range: 50-100/300/700 Damage: Description: This fighter is a cross between the Tie E-3 experimental fighter prototype, and the now standard Tie Interceptor-S. The Interceptor-S has had a pair of fire-linked concussion missile launchers attached to the outside of its wings and heavier armour plating on its hull. Althought this makes the fighter slower and slightly less manueverable, the extra punch of these weapons and extra damage the fighter can take is considered to be worth this loss. The Tie Heavy Interceptor along with the Scimitar Assault Bomber is replacing the now outdated and vulnerable Tie Bomber with each of the new fighters being far better in their own specialised domains.
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Post by Marcus Starkiller on Aug 6, 2005 17:34:39 GMT -5
Name: Sienar Fleet Systems Tie/Ae Type: Atmospheric Superiority Fighter Scale: Starfighter Length: 6.4 Meters Skill: Starfighter Piloting - TIE Crew: 1 Crew Skill: Starfighter Piloting 5D+1, Starship Gunnery 5D Consumables: 2 Days Cargo Capacity: 25 Kg Hyperdrive Multiplier: No Hyperdrive Backup: No Nav Computer: No Space: 9 Atmosphere: 435;1250kmh Maneuverability: 1D (4D in atmosphere) Hull: 3D Shields: 2D Sensors: Passive: 25/1D Scan: 40/2D Search: 60/3D Focus: 4/3D+2 Cloaking Device : No Weapons: 2 Medium Laser Cannons (Fire Linked) Fire Arc: Front Fire Control: 3D Space: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5km Damage: 5D Description: The Tie fighter is as it was designed a Space Superiority Fighter, but was relied upon by the Galactic Empire to control the airspace around planets as well, a job it was not designed for and performed poorly at. The Tie/Ae was designed to excel at this particular role, although this came at the expence of some of its performance in space. The twin Ion engines are tweaked for atmospheric performance but work less efficiently in space, the solar panels are shaped more like traditional atmospheric aircrafts wings. The fighter itself has the more heavily armoured body of the Tie Interceptor, and has been upgraded to have shields as well, the wings are strengthened and allow the fighter to land on conventional landing pads rather than just the racks that Tie/ln and Tie Interceptors require. These improvements make the Tie/Ae ideal for planet based squadrons, with these fighters based on grounds bases and more conventional Tie Fighters based on planetary defence platorms to give each world complete and efficient fighter protection.
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Post by Marcus Starkiller on Aug 6, 2005 17:35:20 GMT -5
Name: Sienar Fleet Systems Scimitar Type: Assault Bomber Scale: Starfighter Length: 13.8 Meters Skill: Starfighter Piloting - Scimitar Assault Bomber Crew: 2 Crew Skill: Starfighter Piloting 5D, Starship Gunnery 5D+2 Consumables: 2 Days Cargo Capacity: 200 Kg Hyperdrive Multiplier: x1 Hyperdrive Backup: No Nav Computer: Limited, 4 Jumps Space: 9 Atmosphere: 415;1200kmh Maneuverability: 2D+1 (3D+2 in Atmosphere) Hull: 5D Shields: 2D Sensors: Passive: 25/1D Scan: 40/2D Search: 60/3D Focus: 4/3D+2 Cloaking Device : No Weapons: 2 Laser Cannons (Fire Linked) Fire Arc: Front Fire Control: 2D Space: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5km Damage: 5D Concussion Missiles (16 carried) Fire Arc: Front Fire Control: 3D+2 Space: 1/3/7 Atmosphere Range: 50-100/300/700 Damage: 9D Description: The Scimitar Assault Bomber is the replacement for the Tie Bomber, a specialised atmospheric bomber capable of high speed attack runs on ground targets. The Scimitar makes a poor fighter so must be escorted if used for space combat, but its toughness means that it can stand a great deal of punishment before being destroyed.
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Post by Marcus Starkiller on Aug 6, 2005 17:36:02 GMT -5
Name: Sienar Fleet Systems TIE Defender Type: Space Superiority Fighter Scale: Starfighter Length: 7.2 Meters Skill: Starfighter Piloting - TIE Crew: 1 Crew Skill: Starfighter Piloting 6D, Starship Gunnery 5D+2 Consumables: 2 Days Cargo Capacity: 100 Kg Hyperdrive Multiplier: x1 Hyperdrive Backup: No Nav Computer: Limited to four jumps Space: 12 Atmosphere: 450;1300kmh Maneuverability: 4D Hull: 3D Shields: 2D Sensors: Passive: 25/1D Scan: 40/2D Search: 60/3D Focus: 4/3D+2 Cloaking Device : No Weapons: 4 Laser Cannons (Fire Linked) Fire Arc: Front Fire Control: 3D Space: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5km Damage: 6D 2 Ion Cannons(Fire Linked) Fire Arc: Front Fire Control: 3D Space: 1-3/7/36 Atmosphere Range: 100-300/700/3.6km Damage: 4D 2 Concussion Missile Launchers(Fire Linked) Fire Arc: Front Fire Control: 2D Space: 1/3/7 Atmosphere Range: 50-100/300/700 Damage: Description: Conventional Imperial design philosophies would not have produced the TIE defender, but the repeated successes of Alliance starfighter pilots forced the Empire's hand. Developed in absolute secrecy by the higher echelons of the Imperial Navy, the deadly new TIE defender was to be an evolution of TIE technologies in a bold new direction. Though labeled as a 'logical advance,' the defender was the Empire's silent nod of respect to the Rebellion's starfighter forces. Eschewing the swarming wing maneuvers that were a staple of Imperial combat doctrine, the TIE defender would instead empower a single pilot to operate as a formidable fighting force. Unlike the standard TIE fighter, this model featured sturdy deflector shields and a hyperdrive engine, and packed incredible firepower. Three sets of angled quadanium solar gather panels cluster around the familiar circular cockpit. Using the latest in Sienar Fleet Systems technologies, a robust I-s4d solar ionization reactor powers the starfighter, while twin P-sz9.7 ion engines provide propulsion at an impressive 40 percent higher yield than the standard TIE/ln. An SFS F-s5x flight avionics system translates the pilot's instructions into twisting acrobatic maneuvers. A triple array of maneuvering jets on the branching tri-wing assembly allows the TIE defender to tumble through seemingly impossible dives and jinks, outshining the impressive TIE interceptor in sheer agility. Each wingtip holds powerful weapons. The two lower wings each hold a pair of SFS L-s9.3 laser cannons which can be fired singly or linked. The upper wing carries two Borstel NK-3 ion cannons, while the main hull of the craft supports a pair of M-g-2 general purpose warhead launchers. Enveloping the craft are forward and rear-projecting Novaldex shields, which protect the reinforced titanium hull. Overseeing the TIE defender project was Admiral Zaarin, an Imperial officer who ultimately proved to be a traitor. The foolhardy Zaarin even had the audacity to strike against the Emperor himself. Ironically, his own starfighter project was employed in a bid to stop him. Colonel Maarek Stele and Lord Darth Vader figured prominently in early TIE defender missions to stop Zaarin. At more than five times the cost of a standard TIE fighter, the TIE defender proved too expensive to produce in large numbers. Only a handful of these ships were deployed as part of Onyx Squadron during the Battle of Endor. The scandal over Zaarin's defection and the political upheaval that followed the Endor further scuttled any plans to introduce the defender to the fleet in mass quantities.
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Post by Marcus Starkiller on Aug 6, 2005 17:36:40 GMT -5
Name: Sienar Fleet Systems TIE Phantom Type: Cloaked Assault Fighter Scale: Starfighter Length: 7.0 Meters Skill: Starfighter Piloting - TIE Crew: 1 + 1 Gunner Crew Skill: Starfighter Piloting 6D, Starship Gunnery 5D+2 Consumables: 3 Days Cargo Capacity: 90 Kg Hyperdrive Multiplier: x1 Hyperdrive Backup: No Nav Computer: Limited, 4 Jumps Space: 10 Atmosphere: 415;1200kmh Maneuverability: 1D+2 Hull: 4D Shields: 2D Sensors: Passive: 25/1D Scan: 40/2D Search: 60/3D Focus: 4/3D+2 Cloaking Device : Imperial Weapons: 3 Laser Cannons (Fire Linked) Fire Arc: Front Fire Control: 3D Space: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5km Damage: 6D Description: The Tie Phantom was developed by the Galactic Empire before the Battle of Hoth, but due to a rebel assault on its manufacturing plant, it was considered a failure and was never put into large scale production. However after the alliance with the Sith Empire, and war began with the Mandalorians who used Cloaking device equipped ships on a large scale, the Phantom design was dusted off once more. The Phantom uses an imperial design cloaking device, which is more efficient than the Mandalorian design, but suffers the disadvantage of blocking sensors and communication. This has been solved by using narrow band sensor feeds from command ships, but serves as a disadvantage to this design.
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Post by Marcus Starkiller on Aug 6, 2005 17:37:19 GMT -5
Name: Tie Hammer Type: Sienar Fleet Systems Hammer Tie Bomber Scale: Starfighter Length: 9.2 Meters Skill: Starfighter Piloting - Tie Bomber Crew: 1 Crew Skill: Starfighter Piloting 5D, Starship Gunnery 5D+2, Missile Weapons 4D+1 Consumables: 2 Days Cargo Capacity: 45 Tonnes (Bomb bays) Hyperdrive Multiplier: No Hyperdrive Backup: No Nav Computer: NA Space: 5 Atmosphere: 295;850kmh Maneuverability: 0D+1 Hull: 4D Shields: 2D Sensors: Passive: 20/0D Scan: 35/1D Search: 50/2D Focus: 3/2D+2 Cloaking Device : No Weapons: 2 Laser Cannons (Fire Linked) Fire Arc: Front Fire Control: 2D Space: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5km Damage: 5D 3 Concussion Missile Launchers (Firelinked) (48 Missiles Carried) Fire Arc: Front Fire Control: 3D+2 Space: 1/3/7 Atmosphere Range: 50-100/300/700 Damage: 11D Description: While the excellent Scimitar Assault Bomber was being developed, a number of stop-gap Tie Bombers were developed and tested. The Tie Hammer was one of these, it consisted of a tie fighter control pod attached to three Tie Bomber bomb bays. While this gave the Hammer truly fantastic firepower, it unfortunately made it clumsy to pilot, and slow, which led to the design being dropped. However when supplies of Scimitars and other new fighter began to dry up during the long conflict with the New Republic, the Empire resurrected this design because it could be readily pieced together from Tie Fighter and Tie Bomber spare parts, and also using damaged Tie's. While the Tie Hammer has never performed spectacularly for the Empire, its firepower has swung a number of battles when Republic support and capital ships have been forced to withdraw from combat under the withering fire of a squadron of Tie Hammers. And while the Empire now has sufficient chance to start rebuilding their fleets and squadrons, Tie Hammers are likely to remain active for some time to come.
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Post by Marcus Starkiller on Aug 6, 2005 17:37:54 GMT -5
Name: Tie Cluster Type: Sienar Fleet Systems TIE Cluster Shuttle Scale: Starfighter Length: 7.3 Meters Skill: Starfighter Piloting - Tie Cluster Crew: 1 Crew Skill: Starfighter Piloting 5D, Starship Gunnery 5D Consumables: 3 Days Cost: 20,000 (used) Cargo Capacity: 120 Kg Hyperdrive Multiplier: x2 Hyperdrive Backup: No Nav Computer: Limited to 3 Jumps Space: 6 Atmosphere: 300;730kmh Maneuverability: 2D+1 Hull: 2D Shields: 1D Sensors: Passive: 20/0D Scan: 40/1D Search: 60/2D Focus: 2/3D Weapons: Twin Light Laser Cannons Fire Arc: Front Fire Control: 2D Space: 1-4/10/20 Atmosphere Range: 100-400/1/2km Damage: 5D Description: The Tie Cluster is a small single person transport and inspection craft, used by imperial officers for external examinations of capital ships, either during repairs, inspections or construction. The Cluster used the command pod of the standard Tie Fighter, but downgraded the weaponry, and added shields, partially to protect the crew inside from enemies, but mainly to help protect them in case of radiation leaks and the like. A hyperdrive was added to allow the vessel to be used for long range travel, and courier work. The ships wings are folded behind the vessel, and although this gives a much lower energy output which accounts for the lower speed available to the pilot.
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Post by Marcus Starkiller on Aug 6, 2005 17:38:44 GMT -5
Name: Tie Gunboat Type: Sienar Fleet Systems Twin Ion Engine Gunboat Scale: Starfighter Length: 8.2 Meters Skill: Starfighter Piloting - TIE Gunboat Crew: 1 Crew Skill: Starfighter Piloting 5D+2, Starship Gunnery 6D, Starship Shields 5D Consumables: 3 Days Cargo Capacity: 50 Kg Hyperdrive Multiplier: No Hyperdrive Backup: No Nav Computer: No Space: 8 Atmosphere: 365;1050kmh Maneuverability: 3D Hull: 4D Shields: 3D Sensors: Passive: 25/1D Scan: 40/2D Search: 60/3D Focus: 2/4D Weapons: 4 * Heavy Laser Cannons Fire Arc: Front Fire Control: 3D Space: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5km Damage: Description: The Tie Gunboat was a short production run ship from Sienar, and was designed to take on New Republic fighters on equal grounds, but its lack of a hyperdrive and extreme cost, meant that this design never became as popular as other Tie Fighter developments. The Tie Gunboat mounts four large heavy laser cannons which have advanced target acquisition capabilities, and can easily destroy most other fighters with very few shots. The rear of the modified side panels of the fighter mount large maneuvering thrusters which account for the fighters truly amazing abilities to twist and turn in combat, evading the fire of enemy fighters, this combined with its shields and heavier hull armour (which required the modification of the cockpit viewport to retain hull integrity) make the Tie Gunboat a deadly opponent in combat. It is rumoured that Sienar are planning a new version of the Tie Gunboat, with cheaper mass produced components and a hyperdrive to meet with Imperial concerns and comments on this capable design.
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Post by Marcus Starkiller on Aug 6, 2005 17:39:18 GMT -5
Name: Tie Thrust Type: Sienar Fleet Systems Tie "Thrust" Fighter Scale: Starfighter Length: 7.2 Meters Skill: Starfighter Piloting - TIE Crew: 1 Crew Skill: Starfighter Piloting 5D+2, Starship Gunnery 5D+1, Starship Shields 3D+2 Consumables: 2 Days Cost: 100,000 (new), 30,000 (used) Cargo Capacity: 60 Kg Hyperdrive Multiplier: N/A Hyperdrive Backup: N/A Nav Computer: N/A Space: 14 Atmosphere: 480; 1,500kmh Maneuverability: 1D Hull: 2D Shields: 2D Sensors: Passive: 25/1D Scan: 40/2D Search: 60/3D Focus: 4/3D+2 Weapons: 2 Laser Cannons (Fire-Linked) Fire Arc: Front Fire Control: 3D Space: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5km Damage: 6D Description: The Tie Thrust is a modified Tie Fighter mounted with a large Ion Afterburner unit that vastly increases its speed, however this speed increase is in a straight line only, and manuevering has suffered because the thrusters have not been upgraded to match the main drive unit. Other systems have been upgraded to match current Imperial standards, such as the Tie Interceptor sensor package and fire control software, and a shield generator to protect this valuable vessel. The Tie Thrust is based on the Experimental M-5, and has not been widely adopted by the Empire, but has found some niche use as a fast Interceptor, although it does not excel in this, or in fact in any particular role, making it a poor choice compared to many other of the Tie variants available to Imperial commanders. However the sheer speed of this fighter is extremely impressive, and this has led to some Imperial factions adopting the vessel in a limited role.
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Post by Marcus Starkiller on Aug 6, 2005 17:39:52 GMT -5
Name: Tie TL Type: Sienar Fleet Systems TIE Torpedo Launcher Scale: Starfighter Length: 10.2 Meters Skill: Starfighter Piloting; Tie Crew: 1 Crew Skill: Starfighter Piloting 5D, Starship Gunnery 4D+2, Starship Shields 3D Consumables: 2 days Cost: 150,000 (new) Cargo Capacity: 85 kilos Hyperdrive Multiplier: x1 Hyperdrive Backup: N/A Nav Computer: Limited to 2 Jumps Space: 9 Atmosphere: 400; 1,000kmh Maneuverability: 2D Hull: 3D Shields: 2D Sensors: Passive: 25/1D Scan: 40/2D Search: 60/3D Focus: 4/3D+2 Weapons: 2 Laser Cannons (Fire-Linked) Fire Arc: Front Fire Control: 2D Space: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5km Damage: 5D Proton Torpedo Launcher Fire Arc: Front Fire Control: 2D Space: 1/3/7 Atmosphere Range: 30-100/300/700m Damage: 9D Description: The Tie TL was one of the successors to the Tie Bomber, designed to excel in space warfare, the Tie TL is a small fast fighter with a torpedo launcher capable of handing out significant levels of damage to even capital ships. The Tie TL is recognisably one of the Tie series, with a single solar panel which acts as an aerofoil to keep the fighters manueverability excellent even within an atmosphere. These fighters featured in many propaganda films for the Empire due to their good looks and efficient design, however in reality they have only been built and used in moderate numbers due to their high cost and maintanence needs. But after the Battle of Endor, the Empire resources were reduced, and fighter transports and disposable fighters fell out of fashion with Imperial forces, the Tie TL was already equipped and ready to take advantage of this new doctrine, and began to be used in larger numbers as this shift in Imperial policy caused more fighters with shields and hyperdrives to be brought into service.
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Post by Marcus Starkiller on Aug 6, 2005 17:40:24 GMT -5
Name: Tie Clutch Type: Sienar Fleet Systems TIE Clutch Scale: Starfighter Length: 6.9 Meters Skill: Starfighter Piloting - TIE Crew: 1 Crew Skill: Starfighter Piloting 5D+2, Starship Gunnery 5D Consumables: 2 Days Cargo Capacity: 150 Kg Hyperdrive Multiplier: x1 Hyperdrive Backup: No Nav Computer: Limited to two jumps Space: 11 Atmosphere: 425; 1250kmh Maneuverability: 3D Hull: 4D Shields: 2D Sensors: Passive: 25/1D Scan: 40/2D Search: 60/3D Focus: 4/3D+2 Weapons: 4 Laser Cannons (Fire Linked) Fire Arc: Front Fire Control: 3D Space: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5km Damage: 6D Ion Cannon Fire Arc: Front Fire Control: 3D Space: 1-3/7/36 Atmosphere Range: 100-300/700/3.6km Damage: 4D Description: When the Tie Defender was introduced, it was clearly the best fighter that the Empire had ever used, but it was hideously expensive, leading to it only being deployed in fairly small numbers. This meant that the demand for a cheaper version of this vessel was called for, a ship with shields, a hyperdrive and Ion weaponry, so that it could fulfil the same role that the Defender did. So Sienar dusted off the old designs for the Tie Phantom which had laid unused since the Cloaking device project had been abandoned, and reworked them. Using the Standard cockpit module from the Tie Fighter, and the wings of the Tie Phantom gave the vessel four laser cannons (two on the chin of the pod, and two on the left and right wings), the top laser was replaced with an Ion Cannon, while the engine section held a powerful power plant and drive systems. The new vessel was christened the Tie Clutch, and although not hugely better than the Tie Interceptor, it was bought in small numbers by the Empire, which made use of its tough hull, Ion weapons, and hyperdrive for use as an Interceptor and patrol vessel.
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Post by Marcus Starkiller on Aug 6, 2005 17:41:00 GMT -5
Name: Tie Cyclone Type: Sienar Fleet Systems TIE Cyclone Scale: Starfighter Length: 6.6 Meters Skill: Starfighter Piloting - TIE Crew: 1 Crew Skill: Starfighter Piloting 5D+2, Starship Gunnery 5D Consumables: 2 Days Cargo Capacity: 60 Kg Hyperdrive Multiplier: No Hyperdrive Backup: No Nav Computer: N/A Space: 11 Atmosphere: 435; 1250kmh Maneuverability: 4D+2 Hull: 3D Shields: NA (sometimes retrofitted with 2D) Sensors: Passive: 25/1D Scan: 40/2D Search: 60/3D Focus: 4/3D+2 Weapons: 6 Laser Cannons (Fire Linked) Fire Arc: Front Fire Control: 3D Space: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5km Damage: 7D Description: The Tie Cyclone is a small production run starfighter designed by Sienar as an improvement to the Tie Interceptor, using some of the design features of the Tie Defender. The Cyclone has three wing sections, which provide it with unprecedented manuevering thruster cover and power for those thrusters. This means that the Cyclone is perhaps most manueverable fighter ever built, and its six laser cannons provide an incredible amount of firepower, making it faster, more maneuverable and better armed than any opposition fighter. However the cost of the fighter was high, and this combined with the need for specialised docking facilities (because the Cyclone cannot use standard Tie racks) meant that the Empire was not convinced of the usefulness of this fighter and did not commit to its production.
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Post by Marcus Starkiller on Aug 6, 2005 17:41:38 GMT -5
Name: Tie Assault Shuttle (TAS) Type: Sienar Fleet Systems Twin Ion Engine Assault Shuttle Scale: Starfighter Length: 12.2 Meters Skill: Starfighter Piloting - TAS Crew: 1 Crew Skill: Starfighter Piloting 5D, Starship Gunnery 5D Passengers: 2 Consumables: 2 Weeks Cargo Capacity: 500 Kg Hyperdrive Multiplier: x1 Hyperdrive Backup: No Nav Computer: Limited to two jumps Space: 7 Atmosphere: 275; 800kmh Maneuverability: 1D+2 Hull: 4D Shields: 3D Sensors: Passive: 25/1D Scan: 40/2D Search: 60/3D Focus: 4/3D+2 Weapons: 4 Laser Cannons (Fire Linked) Fire Arc: Front Fire Control: 2D+2 Space: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5km Damage: 7D 2 Ion Cannons (Fire Linked) Fire Arc: Front Fire Control: 2D+2 Space: 1-3/7/36 Atmosphere Range: 100-300/700/3.6km Damage: 5D Description: The Twin Ion Engine Assault Shuttle is a newer design from Sienar breaking away from the smaller fighter designs which have been so common throughout the Empire. The Assault Shuttle is a larger design which can carry 3 people, often being equipped with an AstroMech if the ships limited ability to store hyperspace co-ordinates is inadequate, and sometimes being fitted with auxilary weapon controls so that a gunner can aid the pilot in combat. This allows the vessel to serve as a fairly efficient gunship and combat vessel, and although it is slower than most other TIE designs, the fact it can carry passengers and be easily modified to different roles has made it popular with Imperial commanders who can fit the vessel to a variety of mission profiles and roles. However the ships poor performance in combat in comparision to other new Tie designs such as the Tie Defender and Tie Phantom has doomed this flexible and well designed vessel to a short production run.
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Post by Marcus Starkiller on Aug 6, 2005 17:42:25 GMT -5
Name: Tie Sprint Type: Sienar Fleet Systems TIE Sprint Interceptor Scale: Starfighter Length: 7.3 Meters Skill: Starfighter Piloting - Sprint Crew: 1 Crew Skill: Starfighter Piloting 5D, Starship Gunnery 5D Consumables: 3 Days Cargo Capacity: 60 Kg Hyperdrive Multiplier: x2 Hyperdrive Backup: No Nav Computer: Limited to 3 Jumps Space: 14 Atmosphere: 700; 1600kmh Maneuverability: 3D Hull: 2D Shields: 2D Sensors: Passive: 20/0D Scan: 40/1D Search: 60/2D Focus: 2/3D Weapons: 3 * Laser Cannon Fire Arc: Front Fire Control: 2D Space: 1-5/15/25 Atmosphere Range: 100-500/1.5/2.5km Damage: 7D Description: The Tie Sprint is a late design from Sienar introduced after the alliance with the Sith was formed, the old Tie Interceptor was considered to be aging and weak, so the Sprint was designed. However by this time the Empire was much weakened and the fresh research and design they had done in the past was beyond them, so the design for the Tie Cluster Inspection Shuttle was used and improved into the Tie Sprint. Although not overwhelmingly well armed, the Tie Sprint can still easily hold its own in combat, which its incredible speed also helps it with, but the slow hyperdrive and weak hull and shields means that the Tie Sprint is still no where near a match for Republic vessels such as the X-Wing. But given all of its disadvantages, the Tie Sprint is still cheap to manufacture, uses stock parts, and excels in its role as an interceptor so much that the Empire has indeed started to replace its older Tie Interceptor fleet with newer Tie Sprints.
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Post by Marcus Starkiller on Aug 6, 2005 17:42:56 GMT -5
Name: Tie Enforcer Type: Sienar Fleet Systems TIE/ni Enforcer Scale: Starfighter Length: 6.6 Meters Skill: Starfighter Piloting - TIE Crew: 1 Crew Skill: Starfighter Piloting 6D, Starship Gunnery 5D Consumables: 2 Days Cargo Capacity: 40 Kg Hyperdrive Multiplier: No Hyperdrive Backup: No Nav Computer: N/A Space: 12 Atmosphere: 450; 1300kmh Maneuverability: 3D Hull: 3D Shields: 2D Sensors: Passive: 25/1D Scan: 50/2D Search: 75/3D Focus: 4/3D+2 Weapons: 8 Laser Cannons (Fire Linked) Fire Arc: Front Fire Control: 3D Space: 1-5/15/35 Atmosphere Range: 100-500/1.5/3.5km Damage: 7D 2 Concussion Missile Launchers (Fire Linked, 12 missile magazine) Fire Arc: Front Fire Control: 4D Space: 1/3/7 Atmosphere Range: 50-100/300/700m Damage: Description: The Tie Enforcer is the latest design from Sienar Fleet Systems and incorporates all of the latest technological upgrades that they could cram into the hull of the vessel. The four wings provide unheard of power for a Tie design, making this ship faster than its predecessors, and although manueverability has not been upgraded, the Enforcer is still outstandingly manueverable. Its eight laser cannons are tuned for range, and while they still manage to hit hard they can fire further than the majority of other starfighter weapons. Finally the lower cockpit area has been enlarged to hold twin concussion missile launchers and a more advanced sensor suite. All of these enhancements make the Enforcer a vessel to be truly afraid of, and if the Empire can manage to produce and field Enforcers in significant numbers, the New Republic will suffer huge losses unless they can match this magnificent vessel.
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Post by Marcus Starkiller on Aug 6, 2005 17:43:31 GMT -5
Name: Tie Flat Type: Sienar Fleet Systems Tie/f Flat Scale: Starfighter Length: 6.4 Meters Skill: Starfighter Piloting - TIE Crew: 1 Crew Skill: Starfighter Piloting 5D+1, Starship Gunnery 5D Consumables: 2 Days Cargo Capacity: 40 Kg Hyperdrive Multiplier: No Hyperdrive Backup: No Nav Computer: No Space: 9 Atmosphere: 380;1050kmh Maneuverability: 5D Hull: 2D Shields: 2D Sensors: Passive: 25/1D Scan: 40/2D Search: 60/3D Focus: 4/3D+2 Weapons: 2 Medium Laser Cannons (Fire Linked) Fire Arc: Front Fire Control: 3D Space: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5km Damage: 5D Description: The Tie Flat is a new design of Tie Fighter made for maximum manueverability and minimum profile as an enemy target, a role it succeeds at magnificently. The slimline vessel has extra thrusters, and its low profile makes it far harder to target, the horizontal wing also helps in atmospheric control and means that the Tie Flat can actually glide for a short distance should it lose power. However the loss of one solar panel coupled with the addition of a shield generator has meant a loss of speed, and meant that no other weapons could be put into the vessel making it no great advance over the original Tie Fighter. This has left the Tie Flat only being bought in limited numbers for specialty squadrons, the high manueverability making it a popular choice for those in, or around, asteroid fields.
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Post by Marcus Starkiller on Aug 6, 2005 17:44:08 GMT -5
Name: Tie Smasher Type: Sienar Fleet Systems Tie/tls Smasher Starfighter Scale: Starfighter Length: 7.9 Meters Skill: Starfighter Piloting - TIE Crew: 1 Crew Skill: Starfighter Piloting 5D+1, Starship Gunnery 5D+2 Consumables: 2 Days Cargo Capacity: 25 Kg Hyperdrive Multiplier: No Hyperdrive Backup: No Nav Computer: No Space: 10 Atmosphere: 415;1200kmh Maneuverability: 1D+2 Hull: 3D Shields: 2D Sensors: Passive: 25/1D Scan: 40/2D Search: 60/3D Focus: 4/3D+2 Cloaking Device : No Weapons: 2 SuperHeavy Laser Cannons (Fire Linked) Fire Arc: Front Fire Control: 3D Space: 1-5/15/40 Atmosphere Range: 100-500/1.5/4km Damage: 10D Description: The Tie Smasher was designed around the concept of the SuperHeavy Laser Cannon, and is a modified Tie Interceptor with tow of these weapons mounted. Although slower than the base Tie Interceptor, the fighter is still as fast as the basic Tie Fighter, although it is less manueverable. The Twin SuperHeavy Laser Cannons do a huge quantity of damage, each cannon handing out as much damage as a Proton Torpedo with a significantly longer range than normal laser cannons. However in all other respects the Tie Smasher is a fairly standard Tie design, and the huge expence of the weapons in what is considered an expendable design mean that the fighter never went in large scale production under the reign of Emperor Palpatine. But this was not the end of the Smasher, the design was revived by at least two of the Imperial Remenant forces, and has seen heavy use holding back the New Republic from the territory of these remenants.
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Post by Marcus Starkiller on Aug 6, 2005 17:44:42 GMT -5
Name: Tie Armageddon Type: Sienar Fleet Systems TIE Armageddon Torpedo Platform Scale: Starfighter Length: 9.2 Meters Skill: Starfighter Piloting; Tie Crew: 1 Crew Skill: Starfighter Piloting 5D, Starship Gunnery 5D+2, Starship Shields 3D Consumables: 3 days Cost: 250,000 (new) Cargo Capacity: 150 kilos Hyperdrive Multiplier: x1 Hyperdrive Backup: N/A Nav Computer: Limited to 4 Jumps Space: 8 Atmosphere: 350; 900kmh Maneuverability: 1D Hull: 5D Shields: 4D Sensors: Passive: 25/1D Scan: 40/2D Search: 60/3D Focus: 4/3D+2 Weapons: 2 Laser Cannons (Fire-Linked) Fire Arc: Front Fire Control: 2D Space: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5km Damage: 5D 2 Proton Torpedo Launchers (Firelinked) (50 Torpedo Magazine) Fire Arc: Front Fire Control: 3D Space: 1/3/7 Atmosphere Range: 30-100/300/700m Damage: 10D Description: The Tie Armageddon is the largest of the Tie Fighter series of starfighters, and with twin torpedo launchers also packs one of the heaviest punches that a Tie Fighter ever did. The fighter is a development of the Tie Defender, and adapts many of the advances made for the Defender into a Tie Bomber analogue design. The large number of solar panels allow the fighter to generate a huge amount of energy, which is mainly diverted to the shield generators, meaning that the fighter may be a slow large target for enemy fighters, but it can stand up to a lot of firepower before becoming damaged or being destroyed. This allows the Tie Armageddon to deliver its attacks to Rebel or Republic Capital ships with minimal danger to its pilot. This combined with the hyperdrive installed in the fighter makes it one of the most popular new designs with Imperial policy makers since the fall of Emperor Palpatine, however the extremely high cost of the fighter has meant that its production has remained in low numbers, and deployment, luckily for the New Republic, has also remained low.
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